
patch notes
PATCH NOTES PS5 & XBOX 2.3.27
03.06.2026
This patch focuses on visual clarity, UI navigation, and localization improvements. It improves distant terrain detail and shadow visibility, fixes several HUD, crafting, and text-overlap issues, and also adds additional logging to help investigate memory-related crashes and audio dropouts.
Bug Fixes - General
- [ART] Prometheus - Frigid Lowlands region Level of detail (LOD) of mountain texture in distance has been improved. No longer switches to lowpoly stretch when approached.
Bug Fixes - UI
- [UI] [Localization] Waystone / Stone Cairn: Object name and description is translated into other languages. Previously it was only in English.
- [UI] Exotic Drop Pod Request: Fixed text overlap in the communication interface window for the exotic extraction drop pod request.
- [UI] Limit inventory navigation to sections - Impossible to clear queue or stop crafting: While having the setting to limit inventory navigation to sections on, it was not possible to clear the queue or stop crafting - for example with fabricator or electric stove. This has now been fixed and clear/stop can be navigated to.
- [UI] HUD: The HUD has been tidied up - No random padding from edges is anymore present.
- [UI] Modifiers/Connection - Size: Partial Fix for the larger size of various modifier and connection boxes after global UI size increase. Now it should be more reasonable.
Additions and Changes - General
- [ART] Shadows: Shadows are now less dark and more transparent, thus making things on the ground easier to see.
- [Crash] FXboxCommonErrorOutputDevice::Serialize: Added background logs to check if memory crash is related to compression
- [Audio] Audio dropping out leading to various issues: Added background logs to better track what is happening - currently being internally investigated and replicated



