
patch notes
PATCH NOTES XBOX 2.3.13
25.03.2026
This larger update focuses on stability, save data handling, controller navigation, and overall console usability. It addresses multiple crashes, audio delays, OEI and Xbox save issues, improves inventory and crafting navigation, and introduces refinements to sprinting, controller sensitivity, aim assist, and several mission and UI interactions.
Bug Fixes - General
- Audio: Eliminated audio delay when hitting tree/rock/ore and using weapons
- Removed invalid joinable game group when returning to main menu
- Save Data: Player was unable to create a new prospect due to lack of space. Prospect saves are now correctly deleted after removal from the character. If saves are full, leftover saves are deleted.
- Save Data: Added platform functions to get all user saves for the game
- Save Data: Open-world saves are not deleted anymore
- Audio - Xbox: Fixed sound delay, reverb also on Xbox during various actions (for the most part)
- OEI: Orbital Exchange Interface wasn’t working for client
- Save Data - Xbox: Not claimed and other character prospects should be visible in Load now.
- Crash - Armor: Fix for crash when equipping armor set (Leather, Ghillie, MCX Base, Naneo, Obsidian) Note: Due to changes related to the fix of armor loading there can be a minor hitch.
- Crash - Shelter: Temporary hotfix related to shelter related crashes
- Crash: Fix for general crash caused by ResolveOwnerRecorderState
Bug Fixes - UI
- Settings: Focus could be moved from in-game settings to hotbar
- Settings: Auto-scroll (d-pad) didn’t work properly in gameplay settings
- Widgets: Removed chest widget when interacting with Ice Box
- Missions - Prometheus: Added missing search area in map or compass (Namely Tempest Retrieval, but others should be covered as well.)
- Inventory: The virtual keyboard does not pop up anymore when hovered over the search menu
- Inventory & Widgets: Crafting widget elements are updated (bindings are now toggable)
- Widgets: Waystone Cairn - Player was unable to leave a message
- General: Fix for UI misalignment to the side when options are shown as it breaks other UI windows, making them not fit
- Inventory: Fix for keyboard still pops up when hovering over search
- Inventory: Fix for sorting dropdown to allow to get out to inventory
- Inventory: Fix for player inventory scrolling in main inventory and bench widgets
- Modifiers: Fix for greyed out deployable Modifiers
- DLC - Interior decorations pack: Fix for paintings widget behaving incorrectly (didn’t offer style and couldn’t be closed)
- Pets: Fix for pet food bowl not displaying color palette
- Dropship: Fix for focus on previous section not working (left trigger)
- Missions: Fix for mission objectives not disappearing from screen
- Controller: Option to “hide quest” added
- Controller: Option to “hide quest” used same prompt as camera swap (now L2+dpad left)
- Focus would disappear after opening context menu on items directly in stash
- Tooltips disappeared when selecting “more options” in related widget inventory
Additions and Changes - UI
- Controller: Increased controller sensitivity - default value to 5 and maximum to 10
- Crafting: Updated hotbar focus in the main menu crafting tab
- Crafting: Updated item transfer between inventory and hotbar on the crafting tab
- Crafting & Inventory: Drop area removed from the main inventory and crafting
- Inventory: Sorting focuses now on gamepad's right thumbstick press
- Inventory: Sections focusing now uses gamepad triggers for easier switching
- Outposts: Re-added action bar to outposts main menu
- Inventory: Sort and search can be focused on the gamepad's right thumbstick button press
- Navigation: Updated in the main inventory, crafting, cairn, and benches - though some issues can still occur.
- Spawn blocker is not displayed twice anymore
Additions and Changes - General
- Added “pre-release” disclaimer to intro splash screen
- Controller: Tweaked controller sensitivity - new default value = 3.0, max value = 8.0
- Sprint: Adjusted sprinting mechanism - the player should click L3 once and that sets their state to sprint. (This state should persist until movement stops or the player lets off the stick enough to walk, at which point the sprint state should be turned off. Other actions like crouching or bringing up a menu should also stop the sprint state from being active.)
- Controller: Option to “hide quest” added to controller scheme
- Controls: Re-added option to auto-pickup (harvest) items by holding X/SQUARE
- Reverted: Shelter state approximation for far away FLODs
- Reverted: Shelter state approximation for far away objects
- Audio: Added opus audio banks
- Audio: Changed downmix from 5.1 to stereo to prevent additional issues
- Audio: Changed codec to prevent additional issues
- Aim Assist: Exchanged scaling with size in favor of scaling with distance instead
- Aim Assist: Included the possibility to aim assist at Bees
- Aim Assist: Moved settings to CVars for future changes
- Aim Assist: Tweaked magnetism and slowdown based on range (being super close to an enemy will have very high magnetism and little slowdown and further distance the opposite)
- Audio: Fixed exterior reverbs
- Audio: Randomly delayed sounds
- Aim Assist: Tweak for targeting switching at close proximity
- Aim Assist: Fix for Kill cam camera rotation bug
- Aim Assist: Aim point prioritization (CriticalHitArea if present, otherwise Head bone or otherwise previous approach as fallback)



